Chapter 331
Chapter 331
Everyone was traveling around in airships, blurring the boundaries between districts, truly becoming a gigantic world. The size of this world was unimaginable. However, players couldn't tell the difference at the moment, because entering any district was pretty much the same; only the players differed, while the NPCs and landmarks remained the same.
Many players get bored after playing for a while, finding it lacking in novelty, and decide to continue doing quests.
The appearance of the airships drew everyone's efforts in that direction, with some even managing to obtain a second one. When the news spread that one person had two airships, everyone rushed to take on missions, hoping to get a third, and a fourth!
The mission announcement section says that this is a limited-edition item for this event, ever since the flying boat was removed from hiding!
We can't have as many birds, goldfish, flower fairies, and the like as we did before, hehe.
Wealthy players even went so far as to acquire flying boats, and those with a large inventory actually found buyers.
Since the event is still a while away, as long as you follow the strategies summarized by other players, you can get more items. Selling one or two is an option.
Over there, on the treasure ranking list, where no one had ever displayed their treasures before, suddenly someone appeared with a single boat in the top spot. She was the only one on the entire list, sitting there all alone, and her quantity was quite impressive—a full twenty!
At the same time she opened the leaderboard, she said on the world channel: "My spaceship exhibition hall, welcome to visit." (Image attached)
The flying boats in the picture are fully open, quite spectacular. Each base is meticulously carved and fired by skilled craftsmen from all over China. There are bases made of porcelain, lacquered wood, gold, silver, white jade, and even composite bases inlaid with various precious stones. Such dazzling bases cannot overshadow the brilliance of the flying boats, which shows just how exquisite and beautiful they are.
The item quantity ranking only counts the number of rare and top-tier items owned by individual players. Originally, it was designed to showcase items, maintain their value, and encourage in-game purchases, as many items from the in-game store are included. However, since its release, not a single player has publicly disclosed their item quantity information; everyone seems very discreet, even though there are numerous item displays throughout the game world. This is one of the few rankings where players can choose not to participate and keep their items private.
I didn't expect it to be broken today.
While Zhang Zhongxia and the others were compiling the statistics, they muttered, "The previous treasures weren't eye-catching enough, and everyone was reluctant to put them on the rankings. The flying boat truly lives up to its reputation as the final treasure; it's broken that record."
They have no idea that it's not that players are unwilling to participate, but rather that listing those rare, out-of-print items would cause countless problems. Rich players will throw money around—not just a few times, but relentlessly. Players who already own these items are holding back, afraid they'll succumb to the lure of money and sell. Anyone with a brain knows that Qingfengyi is currently rising in value and will become even more valuable later; selling now would be a huge regret.
And such a beautiful and rare prop, who would be willing to part with it?
Isn't the point of playing games to be unique, to have something you don't, to get special treatment?
Many games outside feature luxurious warships, legendary mechs, and event mechs and warships, but they offer absolutely no performance boosts; they're purely gimmicks or just look slightly better. Countless players are drawn in and recklessly spend money on in-game purchases.
Leaving aside games, this is the most exaggerated thing in real life.
Mech masters, aircraft masters, and warship masters have designed an iterative collector's edition product. This item, priced at a few million, a few hundred thousand, or even tens of millions of Star Coins, instantly increases in value five or ten times simply by adding the word "collector's edition"...
Once one person steps forward with such ostentatious displays of wealth, many others will follow suit, eager to outdo them.
In just two days, the number of views on the top spot jumped from 20 to 80!
But on the third day, an unexpected thing happened: a player's soul, after several reincarnations, was reincarnated as a small green snake.
She was completely baffled; this was the first time she'd ever heard of a soul being reincarnated as an animal...
She was truly unprepared when she saw a large green snake lay several soft snake eggs, one of which revealed that it was the previous soul she was guiding.
What should we do?
Watching it hatch, watching the adult snake raise its baby snake?
Now that she's turned into a snake, how will she ask for her reward?
She quickly went to the world chat channel to seek help:
"Any experts out there? Help! My NPC has turned into a snake egg! What should I do? [Image attached]"
The picture shows a large green snake coiled around a pile of snake eggs. Many players who are afraid of such animals said their eyes were polluted, while those who like them asked for the coordinates so they could go and see for themselves.
There were snakes too?
The snakes that appeared before were from the Four Great Immortals, I didn't expect them to appear again, I'm so excited!
Some players suggested:
"Why don't you go and see for yourself how it develops after it hatches? I think you could try asking for a reward; maybe it will guide you to find treasure or something."
Many players found this explanation increasingly plausible; the animals' role is simply to guide the animals in their search for treasure.
Some players said:
"Let it die first, then we can extradite it for another life. As long as it's a human in the next life, that's fine."
"Forehead......"
This player decided to observe the situation and asked two friends to help her monitor the area. Because she was simultaneously guiding many souls, she needed to leave to observe, leaving her with only limited time to stay. Soul guiding quests could be run on multiple paths; after guiding a soul, if you didn't care about the NPC's development path—for example, if you specifically aimed for the small boat or other special treasures—you could let them grow as they pleased. Occasionally, you could check to see if they were nearing the end of their lives or had died in an accident. You could handle a dozen or twenty souls at a time, as long as you could manage.
This gameplay has two drawbacks: one is the inability to control direction, as mentioned above, and the rewards are incredibly varied. The other is the risk of losing the quest target; if you don't arrive at the scene in time when the NPC dies, other players will take them away.
The rewards for managing one's life must be passed down continuously across generations; if the cycle is interrupted, they will be gone.
This player is the type who plays multiple lines of the game. She doesn't care what items she gets, since there are always people willing to buy any item. She just enjoys the pleasure of collecting resources.
A typical squirrel-themed player, busy every day collecting acorns and piling them up at home, sometimes even forgetting how many houses they've filled or where each one is. Just keeping bringing things in is enough; it's that simple happiness, hehe.
So she encountered the first case of an NPC being reincarnated as a snake, though she doesn't know if it was really a lucky encounter.
Several of her friends, who shared the same hobby, teamed up to help care for the snake until it hatched.
"Lianlian, come quick! Its shell is broken!"
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